Official Website PaymentThird-Party PaymentIn-App PurchaseGame Monetization Compliance

How to Build Official Game Payment Systems in a Compliant Manner (Part I)

游戏官方支付如何合规搭建(一)

February 10, 2026
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Summary

This article analyzes how game companies can build compliant official website payment systems against the backdrop of global economic pressure and evolving platform regulation. It reviews the regulatory policies of Apple App Store and Google Play regarding third-party payments and examines recent policy developments driven by antitrust regulation in regions such as South Korea, the United States, Europe, and Japan. The article outlines the practical compliance space and regulatory boundaries for official website payment models.

Against the backdrop of a global economic downturn, how to reduce costs and improve efficiency has become a core concern for game industry practitioners. Compared with fierce competition in traditional user acquisition channels such as product development and advertising marketing, an increasing number of mature game developers have begun to shift their attention to transaction and payment links that are directly related to corporate revenue, seeking to reduce reliance on high commissions charged by distribution channels.

With the rise of performance-based distribution models and the advancement of antitrust regulation, policies of major platforms such as Apple and Google have gradually loosened, providing opportunities for the development of third-party payment solutions for game companies. Leading game companies such as Supercell, Warner Bros., and Scopely have successively begun to build official website payment systems, offering players top-up services through self-built official websites so that more revenue can be retained within the company rather than paid to channels as commissions.


Although official website payment also constitutes a form of third-party payment outside of game distribution channels, it differs from the previously tightly regulated practice of “payment switching.” Payment switching usually includes two models: one involves replacing the in-game payment channels with self-operated payment channels through package updates after the game is listed, thereby bypassing the payment methods reviewed and approved by Apple/Android distribution channels; the other involves displaying and guiding players within the game to third-party recharge pages for payment. Official website payment does not necessarily involve directly guiding players to recharge within the game. Instead, it more often provides players with an official and secure recharge channel outside the game.


If game companies can strictly comply with platform regulatory requirements, the official website payment model still has considerable practical room for operation. In this regard, we have summarized platform regulatory policies and key compliance points for official website payment to help game companies maximize revenue while complying with the rules.


Regulatory Policies of Apple and Google Play on Third-Party Payments

With respect to third-party payments, Apple App Store and Google Play have long maintained relatively strict regulatory stances.

Since 2017, Apple has clearly stated in the App Store Review Guidelines that, except for special authorization in the United States, apps and their metadata must not include buttons, external links, or other calls to action that direct customers to use purchasing mechanisms other than in-app purchases. Apple reserves the right to remove apps that guide payments from the App Store or terminate developer accounts.


Google Play has similarly stipulated in its Developer Program Policies that, except for special payment purposes where the Google Play billing system is not required, or where alternative in-app billing systems are permitted in specific countries or regions, apps must not direct users to payment methods other than the Google Play billing system.


In August 2023, two third-party payment solutions launched successively by miHoYo were both restricted by Apple. The first involved embedding a recharge redirection interface in the form of customer service links within the fan community app “Miyoushe” (see Figure 1), which was soon removed from the Apple App Store. The second involved launching the miHoYo Payment Center mini program on Alipay, which became unavailable in iOS Alipay only two weeks later (see Figure 2).


Figure 1

Figure 2


However, with the continuous advancement of antitrust regulatory processes in various regions, both Apple App Store and Google Play have made certain policy adjustments, gradually loosening restrictions on third-party payments in regions such as South Korea, the United States, Europe, and Japan.


1. South Korea

On August 31, 2021, the Korean National Assembly passed the Enforcement Decree of the Telecommunications Business Act. Annex 4, Article 8 updated the definition of unfair conduct by app stores, including refusing, delaying, or restricting the use of payment methods other than designated payment systems. South Korea became the first country to require app stores to allow apps to integrate third-party payment systems.

Against this backdrop, Apple allows Korean developers to offer third-party payment systems, subject to application, monthly sales reporting to Apple, and a 26% commission charged by Apple.


Google has also opened alternative billing systems to Korean developers, reducing service fees by 4%, but similarly requiring prior application.


2. United States

In 2021, game company Epic Games initiated an antitrust lawsuit against Apple. The U.S. District Court for the Northern District of California ruled that Apple had not violated antitrust laws, but also held that Apple must allow developers to place third-party payment links within their apps.


On January 17, 2024, Apple announced a series of adjustments to its App Store terms, allowing U.S. developers to provide external payment methods in their apps. However, Apple still charges developers high commissions and requires payment and transaction reports to be submitted within prescribed monthly deadlines.


Under the revised terms, the App Store charges a 27% fee on user purchases or annual subscriptions made through such links, only three percentage points lower than before. This marginal adjustment has been viewed by app developers as lacking sincerity. On March 20, 2024, Meta, Microsoft, X, and Match Group jointly sided with Epic Games and submitted documents to the court, protesting Apple’s deliberate circumvention of the spirit of the injunction.


3. Europe

Pursuant to the requirements of the new Digital Markets Act (DMA), Apple released iOS 17.4 on March 6, 2024, for the first time opening app sideloading in the EU, allowing eligible developers to distribute apps via websites. Apple also imposed a series of requirements: distributed apps must comply with Apple’s review standards, and the website must be registered in App Store Connect. Developers eligible to distribute apps via the web must have been registered members of the Apple Developer Program in the EU for two consecutive years, and the app must have exceeded one million first-time installations in the EU in the previous year. After exceeding one million installations, Apple charges EUR 0.5 for each additional new user installation.


On March 5, 2024, Google also announced in its DMA compliance policy that it would allow game developers in the European Economic Area to provide external payment channels for purchases.


4. Japan

On December 26, 2023, according to Nikkei News, Japan is also preparing to introduce legislation requiring tech giants such as Apple and Google to allow external app stores to conduct payments on their mobile operating systems, in order to curb abuses of their dominant market positions. According to reports, the legislation restricting monopolistic conduct by Apple and Google is expected to be submitted to the Japanese parliament in 2024.


5. Other Regions

Since opening third-party payments in response to South Korean policy requirements in 2021, Google has gradually expanded its policies to more than 35 eligible countries or regions. However, at present, optional billing systems for game products are only available to users within the European Economic Area.


From the evolution of policies, the regulatory risk of directly integrating third-party payments within games remains relatively high. However, platform operators are continuously adjusting their payment policies in response to antitrust regulation across different regions, showing a gradual trend toward openness. Compared with strictly regulated third-party payments, official website payment has faced relatively fewer restrictions from Apple App Store and Google Play. With further loosening of platform policies regarding third-party payments and sideloading access, more operational space is expected to emerge.

中文原文

在全球经济下行的大背景下,如何降本增效成为了游戏从业者们关心的核心议题。比起在传统的产品开发、广告营销等主流获客赛道上内卷,越来越多的成熟游戏厂商开始将注意力转向与企业收入直接相关的交易支付环节,试图减少对渠道商高额佣金的依赖。

在买量发行模式的兴起和反垄断监管的推动下,苹果、谷歌等主流平台的政策逐步放宽,为游戏公司第三方支付的发展提供了机遇。Supercell、华纳兄弟、Scopely等游戏大厂纷纷开始搭建官网支付,通过自建的官方网站为玩家提供充值服务,从而将更多的收益留在公司内部,而不是支付给渠道商作为佣金。

官网支付虽然也属于非游戏渠道的第三方支付方式,但它与之前受到渠道方严格监管的“切支付”有所不同。切支付通常包括两种模式:一种是通过包体更新的方式在游戏上架后将游戏内支付渠道替换成自用支付渠道,绕开苹果/安卓等上架渠道经过审核的支付方式,另一种是在游戏中展示并引导玩家到第三方充值页面进行充值。而官网支付并不必然涉及游戏内直接引导充值的行为,它更多地是在游戏外部为用户提供一个官方的、安全的充值途径。

如果游戏公司能够严格遵守渠道方的监管要求,官网支付模式将存在较大的实操空间。对此,我们梳理了渠道平台的监管政策和官网支付的合规要点,以帮助游戏公司在遵守规则的同时最大化收益。

苹果和Google Play对第三方支付的监管政策

对于第三方支付,苹果App Store和Google Play一直以来都坚持较为严格的监管态度。

自2017年起,苹果就在《App Store审核指南》中明确,除美国拥有特殊授权外,App 及其元数据不得包含按钮、外部链接或其他行动号召用语,以指引顾客使用非 App 内购买项目机制进行购买。苹果有权将引导支付的App从软件商店移除、除名开发者账户等。

Google Play也在其《开发者计划政策》中规定,除特殊付款目的不得使用 Google Play 结算系统、特殊国家和地区可向用户提供应用内备选结算系统外,应用不得将用户引导至 Google Play 结算系统以外的其他付款方式。

2023年8月,米哈游先后两次推出的第三方支付方案就都受到了苹果的限制。第一次是在粉丝社区产品米游社内以客服链接形式内置充值跳转界面(如图1),米游社很快就被苹果App Store下架。第二次则是在支付宝上推出了米哈游支付中心小程序,仅仅两周后就无法在IOS系统支付宝中找到该功能(如图2)。

图一

图二

然而,随着各地反垄断监管进程的不断推进,苹果App Store和Google Play的平台政策都作出了一定程度的调整,在韩国、美国、欧洲、日本等地区逐步放宽了对第三方支付的限制。

1、韩国地区

2021年8月31日,韩国国会通过《电信经营法施行令》,附录四第8条更新了应用商店的不正当行为,包括拒绝、延迟、限制使用特定支付方式以外的其他支付方式等。韩国成为第一个要求应用商店允许APP介入第三方支付的国家。

在此背景下,苹果允许韩国开发者提供第三方支付系统,但需提交申请,每月向苹果报告所有的销售情况,并会从中抽取26%的佣金。

谷歌也对韩国开发者开放了备选结算系统,服务费将减少4%,但同样需要提交申请。

2、美国地区

2021年,游戏公司Epic Games发起对苹果公司的反垄断诉讼。美国加州北部地区法院判定苹果并未触犯反垄断法,不过法院也同样指出,苹果必须允许开发者在应用中放置第三方支付链接。

2024年1月17日,苹果宣布对其应用程序商店条款进行一系列调整,App Store允许美国开发人员在其App中提供外部支付方式,但同样向开发者收取高额佣金,并要求在每月规定期限内付款并提交交易报告。

根据修改后的条款,App Store将针对通过该链接进行的用户购买或一年订阅,收取27%的费用,仅比原先降低三个百分点。这样细微的修改被APP开发商认为毫无诚意。Meta、微软、XMatch Group四家科技巨头公司于2024年3月20日联名站队Epic Games,向法院递交文件,抗议苹果故意规避禁令精神。

3、欧洲地区

在《数字市场法案》(DMA)新规要求下,202436日,苹果在发布的iOS17.4正式版中,在欧盟地区首次开放了应用侧载,允许符合条件的开发者通过网页发布 App。同时也提出了一系列要求:发布的 App 必须符合苹果审核要求,该网站也必须在 App Store Connect 中注册。其中,有资格在网页发布 App 的开发者需要连续 2 年是注册在欧盟地区的苹果开发者计划会员,且该 App 上一年在欧盟地区首次安装量超过 100万。在安装量超过 100 万次后,每一次新用户的安装苹果都要收 0.5 欧元。

202435日,谷歌也在DMA合规政策中宣布,允许欧洲经济特区的游戏开发者提供外部支付渠道来进行购买。

4、日本地区

2023年12月26日,据日经新闻报道,日本也准备出台法规,要求苹果和谷歌等科技巨头允许外部应用商店在其移动操作系统上进行支付,以遏制它们在日本市场的主导地位被滥用。据报道,这项限制苹果和谷歌垄断行为的法规预计于2024年提交给日本议会。

5、其他地区

自2021年应韩国政策要求开放第三方支付以来,谷歌的政策已经在超过35个符合条件的国家或地区陆续开放,不过目前仅向欧洲经济特区的用户开放了游戏产品的自选结算方式。

从政策演变来看,游戏内直接接第三方支付被监管的可能性仍然较高。但渠道方正在根据各地的反垄断监管政策不断调整平台支付政策,呈现逐渐开放之势。与受到严格监管的三方支付相比,官网支付并未受到苹果App Store和Google Play太多限制,随着平台政策中关于第三方支付与侧载功能接入的进一步放开,将有更多操作空间。

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